![]() ![]() ![]() Determine what components your game includes, whether it’s cards, a game board, or other pieces. The first step in estimation is finding out how much your game will cost. We’ll combine that information with other resources, like the average distribution of backers and the average number of international backers, to estimate your total goal. You can input your estimated production costs, reward tiers, shipping costs, and other details as you go. Get a head start on actualizing your budget using our handy Kickstarter Calculator. We’re here to share our expertise on planning project costs and help you estimate your Kickstarter funding goal step by step. Without an accurate estimate of all of your budget, unforeseen costs could sabotage your success. To succeed, you need to set a funding goal that will cover your expenses. If you’re still struggling coming up with your Kickstarter budget, we can help – this article is a comprehensive tutorial on how to determine your Kickstarter funding goal.Ĭalculating your Kickstarter budget can be one of the most difficult parts of crowdfunding. Lean more about that team and quote your printing project today! Determine Your Kickstarter Funding Goal Finally, we discuss practical implications to support the effective management and marketing of eSports.Our customer service team has helped deliver more than seven million pieces to happy customers around the world. Research on the economic, political, legal, and environmental aspects of strategic management is in its nascency. Our findings demonstrate a large research interest in the socio-cultural aspects of eSports, focusing on the motives and preferences of eSports consumption. The existing eSports literature is relatively fragmented and spread across several academic disciplines, including sports science, sociology, computer science, business, and law. We synthesize 43 articles iin peer-reviewed journals using the Preferred Reporting Items for Systematic Review and Meta-Analysis (PRISMA) checklist. We systematically review the academic literature published before November 2020 applying the PESTLE-framework to develop a holistic perspective on strategic management contributions. In this paper, we aim to reflect on the phenomenon and the extant literature of eSports from multiple fields to aid an understanding of the strategic management in eSports and to stimulate future research by providing a research agenda. Overall, we synthesize esports scholarship, bridge chasms between disjointed streams of literature, and outline a pragmatic research agenda which could benefit from interdisciplinary inquiries based on a shared understanding of esports.Ĭoinciding with the increasing popularity and the enormous investments that have gone into eSports over the past decade, academic literature on eSports is emerging in several fields, while an overarching perspective on strategic management in eSports is lacking to date. Scholarly issues include researchers examining esports in their respective academic silos, omitting opportunities to connect conceptually similar streams of literature. We find that extant esports scholarship is categorized by literature seeking to conceptualize and legitimize esports via sport parallels, with a focus on the consumers and culture of esports. The purpose of this integrative review is to synthesize esports scholarship from across disciplines, identify critical scholarly issues, and develop a pragmatic, interdisciplinary research agenda. ![]() Yet, esports scholarship remains highly fragmented, with scholars operating within traditional academic silos and forgoing opportunities to build on esports' interdisciplinary nature. Esports, or competitive video gaming competitions, bring together aspects of sports, business, leisure, technology, and digital media, appealing to academics across multiple disciplines. ![]()
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